20+ years of game-development experience. Researcher with attention to detail and with extensive experience in game development.
Area of interest: Props, Environment, Vehicles and Weapon Modeling. Art AQ. Tech-art. Tech-writing. UI. Education
My responsibilities include:
- Create technical documentation. Subject: Tools, Tutorials, QA and Technologies.
- UI/UX for internal business tools.
- Icons/ fonts for applications/ tools and etc.
- Animated components and prototypes for UI/UX.
3D-helicopters modeling/ texturing for new generation of "C.H.A.O.S." game. Storyboarding. Previzualisation for full-CG training-intro (for game).
3D-modeling/ texturing objects, ladscapes and etc. Level-design. Storyboarding. Previsualisation. Scripting. Documentation for work process. Art-management and project management for 5D-stereo short-films and 5D-stereo Interactive Games
Project management (outsource) for PC and console Games: «Arcania: Gothic 4», «IL-2 Sturmovik: Birds of Prey» and other projects. Art-management and project management for small mobile games. Project management (outsource) for architecture visualization.
3D-content for games (PC, xbox, PS) - models (objects, levels), textures. Checking work of other artists. Planing. Scripting.