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Dzmitry Ivanou
Dzmitry Ivanou
3D-artist/ technical artist
Vilnius, Lithuania

Summary

20+ years of game-development experience. Researcher with attention to detail and with extensive experience in game development.
Area of interest: Props, Environment, Vehicles and Weapon Modeling. Art AQ. Tech-art. Tech-writing. UI. Education

Skills

Texturing3D ModelingPBR TexturingDigital SculptingProp ModelingTeachingQA TestingWeapon ModelingProject ManagementTeam ManagementVehicle Modeling

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Houdini
Houdini
Keyshot
Keyshot
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
3DCoat
3DCoat
UVLayout
UVLayout
Premiere
Premiere
Figma
Figma

Productions

    • Video Game
      Pantropy
    • Year
      2019
    • Role
      Outsource 3d-artist
    • Company
      Mango Team
    • Video Game
      World of Tanks
    • Year
      2014
    • Role
      3D-artist
    • Company
      WARGAMING
    • Mobile Game
      CHAOS Combat Helicopter 3D
    • Year
      2012
    • Role
      3D-artist
    • Company
      ALTWOLF
    • Video Game
      IL-2 Sturmovik: Birds of Prey
    • Year
      2009
    • Role
      Lead 3D-artist (outsource)
    • Company
      ELIGAME
    • Video Game
      Arcania: Gothic 4
    • Year
      2010
    • Role
      Lead 3D-artist (outsource)
    • Company
      ELIGAME

Experience

  • 3d-artist at Wargaming.net
    Vilnius, LT
    January 2014 - Present

    My responsibilities include:

    - Create technical documentation. Subject: Tools, Tutorials, QA and Technologies.

    - UI/UX for internal business tools.

    - Icons/ fonts for applications/ tools and etc.

    - Animated components and prototypes for UI/UX.

  • 3d-artist at ALTWOLF
    Minsk, Belarus
    August 2013 - January 2014

    3D-helicopters modeling/ texturing for new generation of "C.H.A.O.S." game. Storyboarding. Previzualisation for full-CG training-intro (for game).

  • Lead 3d-artist/ Art-director at ELIGRAPHICS
    Minsk, Belarus
    August 2007 - August 2013

    3D-modeling/ texturing objects, ladscapes and etc. Level-design. Storyboarding. Previsualisation. Scripting. Documentation for work process. Art-management and project management for 5D-stereo short-films and 5D-stereo Interactive Games

    Project management (outsource) for PC and console Games: «Arcania: Gothic 4», «IL-2 Sturmovik: Birds of Prey» and other projects. Art-management and project management for small mobile games. Project management (outsource) for architecture visualization.

  • Lead 3d-artist at Steel Monkeys
    Minsk, Belarus
    November 2002 - August 2007

    3D-content for games (PC, xbox, PS) - models (objects, levels), textures. Checking work of other artists. Planing. Scripting.