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Dzmitry Ivanou
Dzmitry Ivanou
3D-artist/ technical artist
Minsk, Belarus

Summary

14 years of game-development experience.

Props Modeling
Environment Modeling
Vehicles and Wepon Modeling
Art AQ
Teaching

Skills

Texturing3D ModelingPBR TexturingDigital SculptingProp ModelingTeachingQA TestingWeapon ModelingProject ManagementTeam ManagementVehicle Modeling

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Houdini
Houdini
Keyshot
Keyshot
Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
Unity
Unity
3DCoat
3DCoat
InDesign
InDesign
Quixel Suite
Quixel Suite
UVLayout
UVLayout
Premiere
Premiere

Productions

  • Worldoftanks
    • Video Game
      World of Tanks
    • Year
      2014
    • Role
      3D-artist
    • Company
      WARGAMING
  • Chaos combat helicopter hd  1 apkmania 2
    • Mobile Game
      CHAOS Combat Helicopter 3D
    • Year
      2012
    • Role
      3D-artist
    • Company
      ALTWOLF
  • Il 2 sturmovik birds of prey
    • Video Game
      IL-2 Sturmovik: Birds of Prey
    • Year
      2009
    • Role
      Lead 3D-artist (outsource)
    • Company
      ELIGAME
  • Arcania gothic 4
    • Video Game
      Arcania: Gothic 4
    • Year
      2010
    • Role
      Lead 3D-artist (outsource)
    • Company
      ELIGAME

Experience

  • 3d-artist at Wargaming.net
    Minsk, Belarus
    January 2014 - February 2016

    Art QA at WOT Project (modeling, UV, baking). Working with pipline documentation (writing and checking). 3D-designer.

  • 3d-artist at ALTWOLF
    Minsk, Belarus
    August 2013 - January 2014

    3D-helicopters modeling/ texturing for new generation of "C.H.A.O.S." game. Storyboarding. Previzualisation for full-CG training-intro (for game).

  • Lead 3d-artist/ Art-director at ELIGRAPHICS
    Minsk, Belarus
    August 2007 - August 2013

    3D-modeling/ texturing objects, ladscapes and etc. Level-design. Storyboarding. Previsualisation. Scripting. Documentation for work process. Art-management and project management for 5D-stereo short-films and 5D-stereo Interactive Games

    Project management (outsource) for PC and console Games: «Arcania: Gothic 4», «IL-2 Sturmovik: Birds of Prey» and other projects. Art-management and project management for small mobile games. Project management (outsource) for architecture visualization.

  • Lead 3d-artist at Steel Monkeys
    Minsk, Belarus
    November 2002 - August 2007

    3D-content for games (PC, xbox, PS) - models (objects, levels), textures. Checking work of other artists. Planing. Scripting.